There’s plenty here that’s familiar, but that’s not to say it’s the same. Taki still charges forward with her knife when you press forward and vertical attack, Mitsurugi can still impale opponents on his katana before kicking them off the blade, and Voldo still spends half of any fight crawling around like a spider with a leather fetish. 18 of these characters return from previous games with their costumes and fighting styles largely intact. Soulcalibur VI pits 21 characters against one another in yet another quest to track down Soul Edge, the legendary sword that the various characters seek either to wield or to destroy. The game doesn’t exactly lack for content, but in the process, it sacrifices focus for breadth. As a package, however, I’m slightly less convinced. What’s more, I’m comfortable saying that, from a combat perspective, this is the best Soulcalibur has ever been, beautiful to watch and slick to control. This sixth entry in the series is the first for as many years. Where Street Fighter’s brawling happens to a staccato beat, Soulcalibur’s characters move like liquid, able to circle, sidestep, block and parry in fights that are as much dances as they are duels.Īs such, I’m delighted that Soulcalibur is back. There are more visceral fighting games and more visually stunning fighting games, but none have the grace of Soulcalibur’s swordfighting. Ultimately though, it’s the flow of Soulcalibur that truly appeals to me. In addition, I’ve always preferred its colourful array of 16th century warriors to the character rosters of Street Fighter and Mortal Kombat. Its universal control system means that the same input will perform a move with almost any character, so anyone can pick it up and learn to play within minutes. Soulcalibur has always been my favourite fighting series, a deft blend of accessibility, character, and spectacle. But if you don't mind the terrible music, the silly story, and having to turn off your TV when your mom, girlfriend, or socially-conscious roommate walks in the room, then you might have some fun beating people up in SoulCalibur VI.Developer: Project Soul (Bandai Namco Studios) Also, some female characters' needlessly tiny outfits and augmented proportions seem even more dated and inappropriate now than they did when SoulCalibur Vcame out six years ago. The story mode, "Soul Chronicle," is weighed down by an overwrought, convoluted narrative that's made even mushier by the game's overblown musical score. Unfortunately, this year's model still has some problems that made previous editions a bit irritating and/or tiresome at times. This really comes in handy when you're badly hurt but your enemy isn't, giving you a chance to survive a bit longer. It also arms you with swords, spears, and other weapons, instead of just your fists and feet, all of which allow you to button mash your way to victory.Īlong with the usual new characters and places for them to fight, this edition adds a defensive capability that lets you avoid a blow and then quickly counter-attack. More importantly, it uses all three dimensions, which allows you to change position based on your opponent. What sets it apart from similar games is that it's not as gory as Mortal Kombat, not as reliant on complex button combos as Street Fighter, and not as overtly sexual as a Dead or Alive (though it's sometimes very sexual). Like other fighting games, Soulcalibur VI has you beating on other fighters that are human or computer controlled. This long-running fighting series returns with fun gameplay, but its confusing storyline and outdated costumes for female characters may make this for hardcore fans only.
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